deadcream

joined 1 year ago
[–] [email protected] 1 points 18 hours ago

Linux has never been good at running old binaries. It's always assumed that you are running software compiled for the current version if your distribution, and programs that are not available can be compiled from source (because you obviously use only open source software). For everything else you need to use compatibility layers that provide necessary environment.

[–] [email protected] 10 points 1 week ago* (last edited 1 week ago) (2 children)

It works because the size of an array in main() function is known at compile time. Arrays in Rust have fixed size, at that size is part of their type. The type of the array you pass to from() is [i32; 5]

[–] [email protected] 22 points 1 week ago (2 children)

To be antagonists.

[–] [email protected] 35 points 3 weeks ago (3 children)

You are late. They have already did the same with C# extension, and made it closed source too.

[–] [email protected] 4 points 3 weeks ago

Remaster has some changes to leveling and combat, so mods that touch this will need to be updated for remaster.

[–] [email protected] 5 points 3 weeks ago

It still uses GameBryo for game logic so that is likely moddable. Graphical mods would probably be more complicated.

[–] [email protected] 15 points 3 weeks ago* (last edited 3 weeks ago) (2 children)

All of the quests, game logic, AI (including brain dead NOC interactions), voice acting, etc, are exactly the same as in the original and are actually driven by original GameBryo engine. They only rerecorded some lines to add unique voices to NPCs of different races and made some minor gameplay tweaks. The only major changes are graphical - UE5 is used for rendering, all meshes, textures, landscapes and animations are redone. It's more than a typical remaster like Last of Us, but not exactly a full remake.

[–] [email protected] 9 points 3 weeks ago (2 children)

Because they profit from it in some way or another, and have no regard for others.

[–] [email protected] 4 points 1 month ago (1 children)

We still don't know how much of Oblivion they actually recreated, considering it's rumored to be made in UE5 which is a completely different engine. I'm most worried about open world and "immersive" elements such as Radiant AI and NPC schedules, proper wildlife AI, etc.

[–] [email protected] 1 points 1 month ago

Avowed and X4 depending on the mood. X4 started slow but I think I've started the process of getting the hang of the basics after 30 hours.

[–] [email protected] 1 points 1 month ago (1 children)

Well factory workers have a slightly lower chance of dying, even account for strikes against military factories. So don't need to be replaced as much as soldiers.

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