BlastboomStrice

joined 2 years ago
[–] [email protected] 4 points 2 days ago

Πραγματικα

[–] [email protected] 1 points 2 days ago* (last edited 2 days ago)

As much as I'd want to, I think it probably wont be inclided, judging from 2 points:

  1. They didnt mention it. Audio jack would really be a convincing feature for the phone, it'd probably be one of the first things to mention, especially when they say that they removed the telephoto camera and thus they are already cutting features. They could make it look as a trade-off, removing a camera, but adding back the audio jack. Being silent about any possibility of it returning is probably on purpose to avoid extra flame.

  2. It says that speakers, usb port, camera etc. are easily replaceable. An audio jack port would be very easily replaced too. Not mentioning probably means that it doesnt exist.

It's such a let down, they might be the best phone company and they still are bad. A huge part of the community complains about it and there's almost noone who would be bothered about having an audio jack port. Greed is making them kind of blind...

[–] [email protected] 7 points 2 days ago* (last edited 2 days ago) (1 children)

Fairphone Product Manager, Javier Manrique, puts it perfectly, “It’s all about balance. Do we want a bigger battery or smaller display? How do we offer the best cameras possible without breaking the bank for the end-user? There are a variety of factors to consider, and some hard decisions to make.” The mini-jack on the Fairphone 3 is the perfect example. Like we mentioned earlier, user feedback showed us that bulkiness was a bigger concern for the majority of our users, so we had to remove the headphone jack to make the Fairphone 4 thinner.

Wut.. Some people avoid buying phones without audio jack, no audio jack is one of their biggest misses, probably the first thing people complain about fairphone and they say they removed to make the phone slimmer? Was there even ever a poll? Also didnt they use to say in the past that they removed it cuz it was waste or whatever?

And apart from all these, is making a phone slimmer really a stepcloser to sustainability than adding ~0.3cm³ for an audio jack that wont require buying dongles that stop working, wont require wearing out the usb port, wont require buying wireless earphones (how handy that they also sell wireless earphones, very expensive too) and will make the phone compatible with so much already existing hardware? (I personally have both wireless and wired and I use them both (the wired with a dongle on my phone) for different occasions (when I need mobility I use wireless, when I want good audio quality I used wired and both wired and wireless cost around 20€ and both seem to last for years.)

Having said that, we’re still not making enough hard decisions, according to Fairphone co-founder, Miquel Ballester. “The Fairphone 5 is a good example of where we tried to do much, without excelling in one area. Learning from that, we’re making more focused choices for our future designs.

Hmmm, are they preparing us for cutting more features on the upcoming model?

[–] [email protected] 2 points 4 days ago (1 children)

Yo, you're kind of on the correct path. I think though it probably wont work for you if you dont have a sound amplitute tool already (I know, counter intuitive).

Step1: for this to work, you need to be in a room where you have a device producing a sound of a certain loudness, use a sound loudness measuring tool and then put that value in the calibration field. By pressing calibrate it will calculate the offset, how far off the current reading of the app is from the actual value, and then it will try to take this into account when measuring sounds (and display the proper values).

Step2: Here you'd put the offset if you already knew it (if you had done step1 in the past for example). Since you haven't, you'd have to do step1 instead of step2.

Step3: yes

Step4: yes

Step5: I'd do both probably. Export data either as csv (comma separated values file) or as excel file and I'd also export a screenshot of the graph.

To conclude, you need a sound measuring tool, a constant sound source (like a phone playing a specific frequency at a certain volume) and a somewhat quiet place to avoid any interference. If you know anyone who could lend you their sound measuring tool to do a calibration it could help. Otherwise, there are cheap sound meters (maybe some Uni-T ones?).

PS. Even if the readings are correct though, I dont know if they could be considered as evidence, you'd might have to check that first.

[–] [email protected] 4 points 4 days ago* (last edited 4 days ago) (3 children)

How about Phyphox? Open-source, on fdroid:)

It even lets you calibrate your mic to show proper readings

[–] [email protected] 28 points 1 week ago

Does anyone keep track of the times? I feel like this is happenning about 2-3 times per year the last years

[–] [email protected] 14 points 2 weeks ago (2 children)

They dont even have to be sport cars, they might just use a modified exhaust (you can add a thing at the end of it and you can make noise very very cheaply)...

[–] [email protected] 6 points 3 weeks ago (1 children)

@[email protected] I think they found you

 

Yo:)

[–] [email protected] 7 points 3 weeks ago

If you mean specific memes, I tend to just search them on duckduckgo on my browser.

Know your meme and Lessons in meme culture (limc) tend to have some good resources

[–] [email protected] 13 points 1 month ago

Wait, is this why this 19684 community exists? I couldb't figure out the difference all this time, thanks (lol, well, it says no hornyposting in the rules, that's probably what makes it 19(6)84)

[–] [email protected] 1 points 1 month ago (1 children)

Ugh, I think I might get what you mean. Inside a relative's laptop, the screw on the secondary m.2 space couldn't be unscrewed... We gave up as we didn't have to put a disk there (yet).

 

Καθώς προσθέτω ονόματα και τραγούδια στο musicbrainz, μαθαίνω διάφορες συνδέσεις και την ιστορία των ατόμων αυτού του χώρου, οπότε είπα να τα οπτικοποιήσω κάπως. Έτσι έφτιαξα ένα git repo (https://codeberg.org/BlastboomStrice/Music-Names-mapping) όπου έχω και .svg και .drawio αρχεία που δεν χαλάνε με την μεγέθυνση όπως τα .png.

28
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 

I got an email today, so I searched it up a bit more. The link to the setting: https://m.facebook.com/help/contact/6359191084165019

PS. This is probably available only for users inside the EU

PPS. I know, ideally I wouldnt be using any of these services, but weighing the situation, it's probably better to use them than isolating myself from the people around me:/

 

Ενα ωραιο τεραστιο αρθρο που βρηκα. Διαβασα μονο τις πρωτες παραγραφους βεβαια😅, αν θελτε ριξτε του μια ματια

 

Seems like the developer is back with a video update on the program's development.

Some points I understood:

  • The developer made some rethinking of the whole project
  • The node editor got a rewrite from C++ to C#, a higher level language, to make development easier (I think the filters themselves are in lower level language, it just affectst the node editor).
  • With the rise of godot and video editors becoming 2D/3D pipelines, the developer based the rendering engine on godot.
  • The developer wants to make the editor modular and easy to extend.
  • The developer says that the following months will try to work on getting olive to a stable release:)

Link to video: https://www.youtube.com/watch?v=invMlMRPUrM

 

Yay, nice to see mander back up and running.

May I ask, do we know what happened?

Also, should we maybe have a matrix chat or something as a backup communication channel?

 

Supposing we have an open source android app, (how) could one convert it to a linux distro package? (Like for debian, nixos, etc.)

Android is essentially a linux distro if I get it correctly, a heavily modified one.

Many android apps are written with java and the newer ones tend to go with kotlin, which I think should be able to run cross-platform.

Would hard of an attempt would this be?

Edit: Thank you people! From what I gather android is very far from the rest of linux distros (practically having in common only a few parts of the kernel) and the fact that apps tend to be written in java/kotlin doesnt have much of a difference if they are not built in a way that makes the cross-platform compatible (like godot engine does). Those apps will probably need to do many system calls to the android OS, soI can't just compile them for a different architecture. I'd either need an android translation layer or an emulator to run them.

Unrelated, but cool to see some familiar usernames:)

 

I was trying to learn git and after searching a bit, I finally found some good open-source tutorials. Specifically, I followed those two tutorials, in this order:

  1. https://ohmygit.org/ (a computer application)
  2. https://learngitbranching.js.org/ (a website)

The second seems to cover a bit more advanced topics (it teaches more thoroughly about remote repositories)


Also after an alternativeto search and a post here, I found three more open-source resources:

  1. https://www.gitmastery.me/ (a modern website)
  2. https://github.com/vishal2376/git-coach (an android application covering the very very basics)
  3. https://github.com/jlord/git-it-electron (An old computer application)

PS. Prior to these I had a basic git course, which I think wasn't enough, but probably helped me either way and after this I had checked some git resources, which gave more of a rounded knowledge about git and I think are worth metnioning:

  1. https://jdsalaro.com/tutorial/git/index.html (this person is here on lemmy too)
  2. https://tom.preston-werner.com/2009/05/19/the-git-parable.html
  3. https://missing.csail.mit.edu/
  4. https://docs.codeberg.org/git/clone-commit-via-cli/
  5. https://github.com/SimonSchubert/LinuxCommandLibrary

Lastly, there's the pro git book as well for anyone who wants to go even deeper: https://git-scm.com/book/en/v2

 

Edit: turns out .su seems to work, while .to doesnt

I'm noticing that about half the time I try to download music from lucida, it fails reporting:

uh-oh!

An error occurred. JSON.parse: unexpected
character at line 1 column 1 of the JSON data

To test it, I tried:

  1. different download sources (qobuz, deezer, tidal etc.)
  2. different qualities/encodings (opus, flac, original etc.)
  3. random different songs/albums (and even downloading tracks individually)
  4. using different devices

But still it fails. Do they have issues with the accounts they use to download the tracks or is it something else? This kind of issue tends to be fixed a few hours later.

 

After about a month of using Nixos, I realized my apps don't use my discrete gpu. I have an intel cpu with integrated graphics and a discrete amd gpu. On windows I had set all apps to use discrete gpu when the laptop was on power. Before I say more, some info for my system:

Fastfetch outputOS: NixOS 25.05 (Warbler) x86_64

Host: Inspiron 5567

Kernel: Linux 6.12.12

DE: KDE Plasma

WM: KWin (Wayland)

WM Theme: Breeze

Theme: Breeze (Dark) [Qt]

Icons: breeze-dark [Qt], breeze-dark [GTK2/3/4]

Font: Noto Sans (10pt) [Qt], Noto Sans (10pt) [GTK2/3/4]

Cursor: breeze (24px)

Terminal: konsole 24.12.1

CPU: Intel(R) Core(TM) i5-7200U (4) @ 3.10 GHz

GPU 1: AMD Radeon R5 M445 Series [Discrete]

GPU 2: Intel HD Graphics 620 @ 1.00 GHz [Integrated]

Memory: 3.23 GiB / 23.37 GiB (14%)

Swap: Disabled

Disk (/): 88.15 GiB / 195.85 GiB (45%) - ext4

Disk (/home): 514.67 GiB / 716.87 GiB (72%) - ext4

Locale: en_US.UTF-8

My main issue is that my bottles apps (bottles is a wine prefix manager) can't run its wine prefixes with a discrete gpu. I have the nixpkgs version of bottles (not the flatpak one which the developer suggests using). Things I've tried:

  • Enabling/Disabling the "use discrete graphics" option inside the bottle (only the integrated gpu is being used)
  • Launching bottles from command line with DRI_PRIME=1 and bottles opened for a little and then closed, by reporting this:
    terminal output
(process:4413): Gtk-WARNING **: 10:35:38.358: Unknown key gtk-modules in /home/bs/.config/gtk-4.0/settings.ini

(process:4413): Adwaita-WARNING **: 10:35:38.384: Using GtkSettings:gtk-application-prefer-dark-theme with libadwaita is unsupported. Please use AdwStyleManager:color-scheme instead.

(bottles:4413): Gtk-WARNING **: 10:35:39.395: Theme parser warning: style.css:184:3-185:1: Expected ';' at end of block

(bottles:4413): Gtk-WARNING **: 10:35:39.395: Theme parser warning: style-dark.css:23:3-24:1: Expected ';' at end of block
10:35:39 (INFO) Launching with URI: None 
10:35:39 (INFO) [Activate] request received. 
10:35:39 (WARNING) Bottles is only supported within a sandboxed format. Official sources of Bottles are available at: 
10:35:39 (WARNING) https://usebottles.com/download/ 
10:35:39 (WARNING) Please report any issues at: https://github.com/NixOS/nixpkgs/issues 
10:35:39 (INFO) Bottles Started! 

  • Launching the game from command line with DRI_PRIME=1 bottles-cli run -p OuterWilds -b Outer_Wilds after having enabled/disabled the "use discrete graphics" option inside the bottle (kept using the integrated graphics instead)
  • Launching the game from bottles gui, after using the enviroment variable DRI_PRIME=1 and enabling/disabling the "use discrete gpu" option (kept using the integrated graphics instead)
  • Adding the following code to my configuration.nix:
    hardware.graphics = {
    enable = true;
    enable32Bit = true;
    };
    
  • Launching the game from bottles gui, after using the enviroment variable DRI_PRIME=1 DXVK_FILTER_DEVICE_NAME="AMD Radeon R5 M445 Series (RADV ICELAND)" and enabling/disabling the "use discrete gpu" option (it told me that I don't have directX11 installed, but the game should run without it according to steamdb)
  • Setting KDE power profile from "Balanced" to "Performance"

Note that I can launch native apps with discrete gpu by typing in the terminal DRI_PRIME=1 $program_name, where $program_name is the name of the program I want to launch (like SuperTuxKart).

Is there a way to launch bottle apps with my discrete gpu or at least run all of my apps with my discrete gpu? Some extra related links I found, but didn't solve my issue:

links

Cross-posted it at the discourse forum

 

Παραιτείται ο πρωθυπουργός της Σερβίας, Μίλος Βούτσεβιτς, μετά από εβδομάδες μαζικών διαδηλώσεων κατά της διαφθοράς, με αφορμή τη φονική κατάρρευση ενός τσιμεντένιου στεγάστρου στο σιδηροδρομικό σταθμό στο Νόβι Σαντ τον περασμένο Νοέμβριο.
Η κατάρρευση του στέγαστρου, από την οποία σκοτώθηκαν 15 άνθρωποι στη βόρεια πόλη Νόβι Σαντ, έγινε ένα σημείο ανάφλεξης που αντανακλά την ευρύτερη δυσαρέσκεια για την ολοένα και πιο αυταρχική διακυβέρνηση του προέδρου της Σερβίας, Αλεξάνταρ Βούτσιτς. Ο ίδιος έχει αντιμετωπίσει κατηγορίες για περιορισμό των δημοκρατικών ελευθεριών στη Σερβία, παρά το γεγονός ότι επιδιώκει επίσημα την ένταξη της ταραγμένης βαλκανικής χώρας στην Ευρωπαϊκή Ένωση.
Ο δήμαρχος του Νόβι Σαντ, Μίλαν Τζούριτς, όπως σημειώνει το Associated Press θα παραιτηθεί επίσης την Τρίτη, δήλωσε ο Βούτσεβιτς.
Η παραίτηση του Βούτσεβιτς είναι πιθανό να οδηγήσει σε πρόωρες βουλευτικές εκλογές. Η παραίτηση πρέπει να επιβεβαιωθεί από το κοινοβούλιο της Σερβίας, το οποίο έχει 30 ημέρες για να επιλέξει νέα κυβέρνηση ή να προκηρύξει πρόωρες εκλογές.

Μπραβο στην Σερβια, σε ουτε 3μηνες τους εριξαν. Τρομερο παραδειγμα για τις υπολοιπες χωρες. Και στα δικα μας:)

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